GiantLands is set in the Fifth Age — a mythological era where the giants who built the great mounds of ancient North America have faded into legend, but their works define the landscape and their power still seeps through the soil.
The universe draws on the deep mythological traditions of the ancestral peoples of the continent: Mississippian culture, Cahokia, the effigy mound builders of the Great Lakes, the people of Aztalan. A world where myth is archaeology and the past is always present.
Built on rigorous historical and anthropological research, GiantLands uses the conventions of tabletop RPG and speculative fiction to honor traditions that mainstream media ignores entirely.
The entry point. Players move through the Fifth Age as explorers, diplomats, and myth-keepers — in a structure built for one-shots and extended campaigns alike, with faction systems and a living world that responds to player choices.
A geographic and political expansion of the Fifth Age. Trade routes, faction conflicts, and mythological fault lines between settlements — a Game Master's toolkit for extended play.
The complete reference for the GiantLands mythology. Cosmology, history, peoples, creatures, sacred sites, and the deep lore of the ancestral American tradition that underpins the setting. Essential for players and designers alike.
GiantLands is more than a tabletop game. It's a 20-year mythology with a physical destination at its heart: a landmark themed experience concept at Aztalan State Park in Wisconsin — one of the most significant and least-recognized archaeological sites in North America.
Aztalan was a Mississippian city, a trading hub, a place of ceremony. The earthworks are still there. The stories are still there. We intend to tell them.
The themed experience concept is in development as part of the long-arc GiantLands plan — alongside the existing tabletop catalog, a novel series in development, and future digital experiences.
All three GiantLands publications are available now. Enter the Fifth Age.